Dungeon Room description generator for DnD Dungeons and Dragons, Pathfinder, fantasy TTRPG
The room has a damp, earthy smell and the stone walls and floor are cold to the touch. Torches in sconces dimly light the 40-foot square room. Three hobgoblins wearing studded leather armor are gambling with bones in one corner. Their warty green skin looks slick in the torchlight. The largest hobgoblin grunts "Who dares disturb our game?" as the players enter.
In addition to the three hobgoblins, there are also 2 giant frogs lurking in shadows along the wall opposite the door.
Objects immediately visible:
A rotting wooden table with stools in the center of the room A locked iron chest on the floor by the north wall Bones and trash scattered around the hobgoblins' corner
Secrets:
A loose stone in the south wall hides a tiny crawlspace to a hidden chamber. DC 15 Wisdom (Perception) check to notice irregularities in the stonework. The chest is trapped with a poison needle to prick anyone unsuccessfully picking the lock. DC 20 Intelligence (Investigation) check to find the needle trap. The hobgoblin leader has a key hidden in his boot that opens the iron chest.